To fully understand the interplay, consider terrain. This includes the placement of hills and valleys, trees, buildings, and more. When hooking up the old terrain data files to the new modern game system we realized that the way the system looked at the shape of data was different. This resulted in the updated system and classic data not aligning, resulting in weird issues like Kolkar campfires underwater or burnt-out trees from the Cataclysm era appearing in the original world.
After this past year of working on this project and forging our way through the various bugs and challenges, one consistent theme that’s emerged is that the difference between what we have and what we want is clearly visible. When we look at today’s World of Warcraft, we can see the differences between the modern game and the classic one. If we tried to update the reference client, we would have instead been tracking down a lot of “invisible” changes such as exploits waiting to be abused, crashes that don’t show up until you have millions of players online at once, and more. We chose to approach the problem in a way that makes our job clear and obvious instead of difficult and hard to see. 
I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.
Nov 15 Classic was great, BC was better. IMO, BC hit the sweet spot in terms of content and gaming for WoW. It basically kept the core gameplay of Classic, but streamlined it for a better experience. Questing wasn't much different (still needed groups for hard quests), dungeons were still challenging (no LFD, heroics could be very difficult), and the raids were plentiful and required less people (25 and 10) Classes were much more balanced, specs were vastly improved (druids and paladins could finally tank and DPS as good as they could heal) In PVP, arenas are one thing I don't know if they should have ever added TBH. Some people might complain about the introduction of flying mounts, but I think it fit the expansion well. Also, Shattrath City was a great city hub! I enjoyed spending time there. Overall, I think it was the best WoW has ever been.Rhamus13 Nov 15
And once you had been performing so 10-12 hours a day for weeks on end the thought of that time you’d already sunk into it made it rather difficult to stop. Combine this with the fact that missing a single day could put you back a full week of progress and you’ve got some pretty bad mojo going on.It may be argued that the Vanilla PvP honor rating system attested a lot of the negative perceptions about the MMO scene and video game addiction generally at the time. IMO it would be an error to reinstate it.
There’s the reason why some players used to call the game World of Roguecraft. Rogue was one of the most popular classes in classic WoW and there’s a good reason for it. During vanilla, Rogues topped DPS meters in raids and dungeons, but their main strength was world PvP. Rogues could stealth through enemies avoiding unwanted engagements with the opposing faction. Additionally, a huge variety of crowd control abilities and high burst damage made them the worst nightmare for the cloth-wearing classes. However, Rogues were in a bit of disadvantage regarding end-game gearing since most of their gear pieces were useful to other in-game classes as well.
If you like playing solo – there’s no better option than the Hunter.  Hunter is considered the most efficient solo-leveling class so you’ll ding level 60 in no time. As a Hunter, you will be able to tame various beasts across the world and use them as your pets. Pets help you tank groups of mobs and enable you to tackle some of the group quests alone. However, their PvE power falls off in the end-game, but their PvP potential is enormous. Skilled Hunters are a pain to deal with since it’s almost impossible to catch a masterful hunter.
You will have to talk with flight masters in most towns or cities you visit in order to gain access to that settlement's flight path. Flight masters who have a stop you have not yet unlocked will have a green displayed above their head (and on the mini map), much like a NPC with a quest. Unlocking flight paths as you progress through various zones will allow you to pay for a quick ride to a destination you have previously visited. This method of travel is significantly faster than walking or riding a mount.
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I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.
The quickest way to level up is to travel through the game's zones, completing all the quests you encounter along the way. Completing quests grants you Experience points, which will slowly fill in your experience bar with blue or purple. When the bar fills, you reach the next level. Alternatively, you could choose to run Dungeons or Battlegrounds, which are not covered in this beginner's guide.
World of Warcraft: Classic might be just around the corner, so it’s about time to start preparing. We’ve already published a class selection guide, and today we’re focusing on the most important resource of the game, of course, it is gold. Many players who played World of Warcraft back in the day might remember the times when you needed to count every spent penny and the times when gold farmers roamed the Azeroth on their super expensive epic mounts. In vanilla WoW, gold was everything. And we’re here to help you save as much of it as possible. So, without further due, let’s dive in our World of Warcraft: Classic gold making guide.
The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul).  The guides have been tweaked many times over the years to make things "faster".  The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms.  I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.

Before work began on World of Warcraft: Classic, it was only possible for players to experience the original World of Warcraft by using private servers, which are illegal, often have stability or corruption problems, and generally are very imperfect recreations of the authentic World of Warcraft experience. As much as Blizzard has been aware of the desires of their community, until recently it seemed impossible for them to emulate Classic servers due to the technical hurdles of essentially having to run two massively multiplayer online games side-by-side. A breakthrough was then achieved that made it possible to run Classic servers on the modern architecture of current World of Warcraft servers.

Most profitable professions are considered to be Herbalism and Enchanting in pair. You can have Enchanting only for Disenchanting skill, it will bring decent gold. Consider the fact of disenchanting all soulbound armor, not just selling them to a vendor, but I do not recommend to disenchant any kind of weapons, it is more profitable to sell it to a merchant if it is a soulbound item, or sell it on auction house if it is BoE (bind on equip).
Nov 15 My only complain about Classic... ...Horde doesn't have any nice looking races. In my mind each class has best RPG based race for it. So, I like Gnomes because I feel them Mages. Night Elves - Hunters. Humans - Paladins. On Horde side: Undead - ugly. Trolls - ugly. Orcs... uhh fine as Warriors, but I don't play warriors. Tauren - Warriors or Shaman, again don't play those. Blood Elves! Give me Blood Elves!Vlasta36 Nov 15
My personal favourites include "Tauren's hitboxes and their melee reach is slightly larger than other races" - those bloody taurens were the bane of my Night Elf's life! - "Feared players and NPCs run fast" - I always seemed to end up being feared into an angry pack of mobs - and, "Standing on top of other players while facing away allows spells and attacks to be used."
Nov 15 I pay $12 for FFXIV. Why pay $15 for Classic? I copied this from a reply I made with slight edits, but I feel this should be brought up in a post. I'm mostly a FFXIV player nowadays. I used to play classic a lot and have only played modern WoW on and off because friends kept bugging me to come back... and then we would all quit a month or so in. I currently pay $12 for FFXIV because they have an option to pay 12 for having only 1 character per server. Paying $15 dollars for an old game that was already released is just too much. I don't like modern WoW at all. I don't like the changes they are making to 'their classic'. If I have to pay $15 dollars for a game I won't play and a modern Blizzard's take on classic WoW, then I'm not going to pay anything and go on private servers. I don't like private servers either because the people running it are often corrupt and you never know when the servers will be shut down, but I am also not willing to shell out $15 for something that isn't worth it. If I can pay $12 to play FFXIV which is a modern mmo that receives constant updates, I shouldn't have to pay $15 to play an old MMO that's already been released and is getting unnecessary changes.Destroynme111 Nov 15
Nov 15 Classic was great, BC was better. IMO, BC hit the sweet spot in terms of content and gaming for WoW. It basically kept the core gameplay of Classic, but streamlined it for a better experience. Questing wasn't much different (still needed groups for hard quests), dungeons were still challenging (no LFD, heroics could be very difficult), and the raids were plentiful and required less people (25 and 10) Classes were much more balanced, specs were vastly improved (druids and paladins could finally tank and DPS as good as they could heal) In PVP, arenas are one thing I don't know if they should have ever added TBH. Some people might complain about the introduction of flying mounts, but I think it fit the expansion well. Also, Shattrath City was a great city hub! I enjoyed spending time there. Overall, I think it was the best WoW has ever been.Rhamus13 Nov 15
Another hurdle we had to overcome was how to store and merge our data. World of Warcraft has multiple updates or patches in development at any one time, each in a different stage of development. If an art asset or terrain file is added to one patch, the system is designed so that it also automatically shows up in later patches. This meant that If we had simply inserted a new patch for WoW Classic into the current development environment, we would have overwritten things like the current broken dam in Loch Modan with the previous intact version—and as you can imagine, this would have caused issues for Battle for Azeroth.

WoW: Classic is scheduled for August 27 (technically August 26 if you're in the Americas). The soonest that you can play it is starting in May, during Blizzard's scheduled stress tests. To opt-in you must have an active subscription on your Battle.net account. If you do, go to Account Management and select the Wow Classic beta. Keep in mind, there will be level caps during the test. The schedule is as follows:


Most profitable professions are considered to be Herbalism and Enchanting in pair. You can have Enchanting only for Disenchanting skill, it will bring decent gold. Consider the fact of disenchanting all soulbound armor, not just selling them to a vendor, but I do not recommend to disenchant any kind of weapons, it is more profitable to sell it to a merchant if it is a soulbound item, or sell it on auction house if it is BoE (bind on equip).


Expected More That WoW Classic Will Resurrect That Hardcore Breed Of MMO That So Many Players Originally Fell In Love With. In World Of Warcraft Classic, It's Built Using Patch 1.12, Titled Drums Of War, Released On August 22, 2006, Equipment And Abilities Will Remain Stable In Order To Reflect The Minor Adjustment That Blizzard Made With Each Path While Dungeons, Raids, And PVP Features Will Constantly Change.
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