Nov 15 new player Hi, I started the game not long ago... questing has been fun but I must say it is a bit lonely running around in a massive map with no other players around. Is it only because no one is in the starting zone any more and the place will be more populated as I go to higher level zones? (This is coming from a Destiny player and basically every zone I go there are other players and most time at least if you emote at someone random they emote back... but in WoW it just doesn't feel social at all...) Also, I have just learned to ride a mount... is there free mounts that I can perhaps farm from enemies or do I just have to buy them from the trainer? Sorry for sounding cheap but I am not exactly swimming in gold... yet? Finally... dungeons... is it better if I start running dungeons now just to familiarize with group play in WoW or should I just keep on solo questing? I'm just worried that people will just leave the instance as soon as I say I'm new.. should I find a guild and run dungeons as a pre-made team just so I can actually learn from the experience? Otherwise I imagine people just speedrun the dungeons and I'll just end up getting completely lost... Sorry for having so many questions... there is so much to learn in this game!Wackyweasel4 Nov 15
Because the thing is, that sentence applies to both sides and it drives me crazy. Most comments about either Classic or Battle for Azeroth end up in mud-slinging matches for no real reason other then one side is being negative about the other side's favorite version of WoW. And the funny thing is, there are way, WAY more commonalities than differences in there, after you remove the ego of "my WoW is/was better yours sucks". In the end, no matter what anyone says, they are talking and arguing and fighting about it because they care about WoW.
For the duration of the fight, creatures in the immediate area will not be visible to you (but they may still attack you if they wander too close). Keep in mind that other players will still be able to see you and attack you if you are eligible for player vs. player (PVP). Other players will also be able to view your pet battle in real time, including the pets involved as well as their health as the match progresses.

Although the Battle Pet Trainer will only offer to teach you your race-specific companion, it is possible to add all of these pets to your collection. You can either find them in your faction’s auction house or you can create a character of the race whose pet you would like to learn. Using your new character, you can seek out any battle pet trainer in major cities. After you learn the pet, you can delete the character; the pet you learned will not be removed from your collection.
Who is Joana?  Joana, (AKA Mancow, or FuriousPaul) speedran 1-60 vanilla WoW from 2005 - 2007.  I have been server first to level 60 seven times in a row, along with winning Blizzard's "First to level 50" contest they held back in 2006.  I also have the fastest time through original vanilla 1-60 WoW in 4 days 20 hours. I have produced a very useful 1-60 horde speed leveling guide along with a 1-60 speedrun video.

Analogy: think back on riding the swings in kindergarten. Was it fun? Now, imagine going back to those swings exactly as they were, and sitting in them now, as an adult. They're too small. They don't fit. Your feet drag on the ground because they're so low to the ground. The bar over your head is low enough that you can reach out and touch it, and even at the highest the swing will go, it's only about chest high when you're standing up. It's exactly the same swing, but riding on it now is a very different experience, yes?
When it comes to Classic, Blizzard's goal is to provide an authentic Vanilla experience, but they also needed to come up with technology to handle many players at launch, which is similar to sharding. While the use of this technology will be limited to the first month following launch, many players are questioning this decision and wouldn't like to see layering in the game at all.
I've been playing the Classic beta a little (and I do mean a little, the new Diablo season has me in its grips hard) and I can't see what the big fuss is about. It's Vanilla. That's what it is, that's what it was, that's what was expected and that's what we're getting. Sure there are bugs, upgrades some people didn't want and upgrades other people did want but didn't get, but in the greater scheme of things that's such a small part of the whole, it's barely worth talking about. So why are some people so insanely intent on ruining others' fun?
But how do you proportionally resize the swing? Even if you did, it wouldn’t give you the same type of joy as when you were a kid, because you have grown up and changed. Even if that wasn’t the case for you, you have to consider that the swing has become a place that is sacred for many other adults. When they visit, they aren’t visiting to try out the new adult-swing. They want to try the old swing. The one that brings back the joyful memories of distant past. They know that the experience isn’t the same, but if they close their eyes ... even for a brief moment ... they just might get that nostalgic thrill that brings them back to a time where things seemed so much simpler.
This is definitely why we do a beta test. We can also do things like reset the realm at a busy time like 4:30pm PDT to try and find the source of a certain issue where a crocolisk is losing it’s brain due to how multiple processes are interacting and mirroring code to form a cohesive world. There were similar types of issues like this back in 2004 but we wanted to try and resolve this one before the weekend for the folks who are testing.

Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:
I now have a Patreon Page where you guys can support me while I work on Vanilla WoW leveling guides every day.  I appreciate all of you who support me on there, it means a lot to me right now.  Doing this full time is taxing on my financial situation.  My goal is to make the best Vanilla WoW leveling guides on the web and the donations keep me going at it healthfully.  There is also cool rewards you get in return for donating.  Thanks!

Who is Joana?  Joana, (AKA Mancow, or FuriousPaul) speedran 1-60 vanilla WoW from 2005 - 2007.  I have been server first to level 60 seven times in a row, along with winning Blizzard's "First to level 50" contest they held back in 2006.  I also have the fastest time through original vanilla 1-60 WoW in 4 days 20 hours. I have produced a very useful 1-60 horde speed leveling guide along with a 1-60 speedrun video.
Combat is turn-based and there is no time limit on each round in a PVE Pet Battle. You can take your time to determine which spell to use next. Some pet abilities have multiple round cooldowns, while others can do extra damage if certain conditions are met. Be creative and have fun testing which combination of attacks works best against different wild pets!
Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.

The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.


Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.

Most profitable professions are considered to be Herbalism and Enchanting in pair. You can have Enchanting only for Disenchanting skill, it will bring decent gold. Consider the fact of disenchanting all soulbound armor, not just selling them to a vendor, but I do not recommend to disenchant any kind of weapons, it is more profitable to sell it to a merchant if it is a soulbound item, or sell it on auction house if it is BoE (bind on equip).


Most profitable professions are considered to be Herbalism and Enchanting in pair. You can have Enchanting only for Disenchanting skill, it will bring decent gold. Consider the fact of disenchanting all soulbound armor, not just selling them to a vendor, but I do not recommend to disenchant any kind of weapons, it is more profitable to sell it to a merchant if it is a soulbound item, or sell it on auction house if it is BoE (bind on equip).
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