In Classic, playing different classes actually feels different in more ways than just their abilities, at least if you think about it a little. Playing a priest, you really want to find a group because that's what the class was designed for, which is both good and bad - you're stuck very slowly leveling if you're solo, emphasizing the frustration of the slow pulling, but having different classes require different gameplay can be good. If you want to play a priest you're going to have to be more social by default, just whisper the guy you see killing stuff next to you and go level together, you'll immediately have a better time of it (this part is particularly exacerbated in the beta, as there are fewer players).
Thanks for stopping by! I'm Crzypck, officer, Raid Leader, and tank of Mist on Area 52, and the official raid guide writer partnered with Limit, the US#1 and World #2 guild. This is the home page for Limit's Official Battle of Dazar'alor Mythic Raid Guide. Every strategy guide has been thoroughly discussed, reviewed, and approved by officers from Limit.
Instead of sharding the zones, their plan is to shard the entire continent at launch. In Classic WoW, there are no dynamic spawns and questing in starting zones would quickly become annoying, so it's understandable that the game is all but fun when there are no mobs to kill, but layering will also cause you to see new players, every time you sign in to the game, which is a clear downside of the tech.
Nov 14 Tabard for reputation not working? I'm wearing the "Tabard of the Argent Crusade". It's descriptions says "Equip: All reputation gains while in lv 80 dungeons will be applied to them." Leveling from 81-85 solely from dungeons... while wearing the tabard and doing random queue for pandarian dungeons gave zero reputation. Anyone know why?Jâck7 Nov 14
Classic WoW is the highly anticipated, upcoming (re) release of the original, first World of Warcraft version, known as Classic and by it's other popular ice-cream like name: Vanilla WoW. Dubbed Retail Classic, or Official Classic by the playerbase - it was finally announced by Blizzard in November 2017, after a lot of pressure from the Private Server World of Warcraft community, since the latter's shutdown of the most popular Private Server called Nostalrius which featured the first WoW version in two separate PvP and PvE servers.
Some quests in my guide are marked as "SKIP" and colored in red. These quests are simply either too hard to solo or not worth the XP/time and are skipped. My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it. If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
Leatherworking has three specializations: Elemental, Tribal and Dragonscale. I’d pick up Tribal one. It allows to craft Devilsaur set items. Hunters, Rogues, Warriors, Feral Druids, even Enhancement Shamans and Retribution Paladins are among your potential clients. On any realm there is Un’Goro Mafia on Horde and Alliance, they control whole Un’Goro Crater zone and farm Devilsaurs 24/7. They are making thousands of gold. With Dragonscale Spec you are able to craft Black Dragon Mail set. Good demand as well among DPS classes Warriors, Hunters, Shamans, Paladins, for those who wants Bis Pre-Raid items fast and easy.
Nov 15 new player Hi, I started the game not long ago... questing has been fun but I must say it is a bit lonely running around in a massive map with no other players around. Is it only because no one is in the starting zone any more and the place will be more populated as I go to higher level zones? (This is coming from a Destiny player and basically every zone I go there are other players and most time at least if you emote at someone random they emote back... but in WoW it just doesn't feel social at all...) Also, I have just learned to ride a mount... is there free mounts that I can perhaps farm from enemies or do I just have to buy them from the trainer? Sorry for sounding cheap but I am not exactly swimming in gold... yet? Finally... dungeons... is it better if I start running dungeons now just to familiarize with group play in WoW or should I just keep on solo questing? I'm just worried that people will just leave the instance as soon as I say I'm new.. should I find a guild and run dungeons as a pre-made team just so I can actually learn from the experience? Otherwise I imagine people just speedrun the dungeons and I'll just end up getting completely lost... Sorry for having so many questions... there is so much to learn in this game!Wackyweasel4 Nov 15
You will see a resurgence of power leveling services, item trade services, and gold farming. Classic will have a fresh economy meaning for your average gold farmer time spent in classic is way more efficient. It will probably be worse than it was back in the day. Just look at the blizzard group finder on retail, littered with advertisements for m+ boosting websites. Disgusting. There will be so many gold farmers blizz probably won't be able to keep up. And this is what I truly fear because if the gold farmers start to win activision will step in and introduce wow token. And classic will die.
Sharding eliminates server load and realm stability. Cross-realm sharding is here so that players are evenly distributed across realms and helps combat underpopulation. Sharding at launch is vital to ensure a stable launch of an expansion. Starting zones would be filled with millions of people and that would turn even accepting a quest into a nightmare. Disadvantages of Sharding
The priest was considered the best overall healer in vanilla WoW. Priests had the biggest selection of healing and defensive spells which could be used in various different situations. Due to this fact, Priests had an easy time finding groups and guilds. If you’ll embark on leveling priest, expect some random whispers from other players inviting you to join their group as a healer. Shadow Priests were also considered as one of the best duelists in the game boasting with serious damage and healing.
I've been playing the Classic beta a little (and I do mean a little, the new Diablo season has me in its grips hard) and I can't see what the big fuss is about. It's Vanilla. That's what it is, that's what it was, that's what was expected and that's what we're getting. Sure there are bugs, upgrades some people didn't want and upgrades other people did want but didn't get, but in the greater scheme of things that's such a small part of the whole, it's barely worth talking about. So why are some people so insanely intent on ruining others' fun?
A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12. Players started at level 15, and the only available zones were Westfall and the Barrens. It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff. The debuff was removed on the second day of BlizzCon 2018.
The Horde levels 50-60 guide has been rewritten and revamped. My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch. As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet). There is also a lot of route changes. I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone. There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands. This will make the final level 59 grind much shorter.
The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul). The guides have been tweaked many times over the years to make things "faster". The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms. I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.
In player vs. player designated zones, you will still be viewable and attackable by players, but you are not left completely defenseless. While engaged in a Pet Battle, any attack from another player will break you out of the battle. You will receive a 3 second damage shield that will absorb 50% of incoming attacks. The same exact wild pet that you were previously battling will respawn after you come out of combat with the other player. However, if you defeated the primary pet in battle prior to leaving the match, the pet and its team will not respawn.
The Legion Fishing Artifact, Underlight Angler (Patch 7.3.5) Join fellow fisherman in Legion by obtaining the new fishing artifact! This guide will give a detailed walk-through showing you how to get the artifact. Mounts and Companions from Professions A comprehensive guide on how to make all the mounts and craft all the companions using the in-game professions. Battle for Azeroth Cooking Guide This guide covers all of the World of Warcraft Battle for Azeroth Cooking additions and changes, including new foods and how to obtain recipes. Battle for Azeroth Enchanting Guide This guide covers all of the World of Warcraft Battle for Azeroth Enchanting additions and changes, including new items and special Enchanting-only perks.
The quickest way to level up is to travel through the game's zones, completing all the quests you encounter along the way. Completing quests grants you Experience points, which will slowly fill in your experience bar with blue or purple. When the bar fills, you reach the next level. Alternatively, you could choose to run Dungeons or Battlegrounds, which are not covered in this beginner's guide.
If the end game feels miles away, and min-maxing is difficult because frankly, you're gonna take what you get and like it, then the focus of the game changes completely. Suddenly it's about the experience of leveling again, and hanging out with friends, and chatting with people in Goldshire (well, for purely innocent reasons anyway -- the Moon Guard server's Goldshire crew still does plenty of chatting).
A new quest will pop up once your first pet reaches level 3. It will send you to either Audrey Burnhep in Stormwind or Varzok in Orgrimmar. These trainers will offer a quest chain to battle specific Pet Tamer NPCs on each continent. Defeating each of these NPCs will reward a nice chunk of experience for your pets, as well a Sack of Pet Supplies (which has the chance to drop the Porcupette companion, among the always-useful pet bandages).