Blizzard has put out a ‘not a bug’ list that covers many commonly-reported features that seem strange to players, such as players and NPCs that are feared running faster, and quest objectives not being tracked on the map or minimap. Respawn rates for creatures is much slower than it is in Battle for Azeroth, and this is intentional – it reflects the respawn rate in the World of Warcraft version 1.12.
Nov 15 Spell Mechanic Questions and Hopes on Items I am not necessarily looking for any discourse that would lead to an answer, but hopefully this would gain enough traction that Blizzard might see it, and offer some insight to intended function come summer 2019. I know there is a current wall of text somewhere regarding questions on almost every item with a spell damage effect and whether or not they will be granted coefficients from character gear grand spell damage. I noticed one in particular that was left out and wanted to reiterate my personal favorites. Shard of the Fallen Star: Originally benefited in part or completely 1:1 ratio from spell damage and was capable of critting. It was nerfed in patch 2.0 which is after classic wow content. In the spirit of keeping things as they were, do you think Blizzard will keep this mechanic or change it to a post nerf state which although is not classic wow maybe seen as a balanced fix. Weapon List: Hand of Ragnaros, Netzerek the Blood Drinker, Corrupted Ashbringer, Shadowstrike - all received 2:1 coefficent originally in classic. I believe they were a little too strong but did not receive any nerf to my knowledge. Do you think these will remain as it was or be changed to satisfy the hopes for balance?Tunnelboy6 Nov 15
On August 27, veterans and newcomers will be able to relive World of Warcraft’s epic origins as they assemble a 40-player raid to take on the fiery hazards of Molten Core; fight for their faction in the ongoing world PvP struggle between Southshore and Tarren Mill; muster a realm-wide war effort to open the gates of Ahn’Qiraj; and much more. Click HERE to see the content release plan!

Nov 15 Loot sharing. Fools How stupid is the community about loot sharing? You know there is master loot right? Stop being dumb guys like holy crap. You also know that if you're the guy setting up a group or joining a group you have a option not to run or you can pick player's of different armor types... If you're a cloth wearer you just don't run or set up a group with other cloth wearers. Like this is something so simple and the community can't graps anything. I feel bad for blizzard sometimes with having to deal with brain power of this community. The community: "Oh, I didn't think about that. Derp, I'm an idiot."Plewtoe23 Nov 15
Nov 15 Loot trading is perfect for vanilla Loot trading is a good thing. It promotes forming close bonds and guilds. For example, lets say you are in a 5 man pug party, and 3 of those party members are in a guild, or are friends. Those 3 can roll for each other and pass the loot to the friend who wants it. ---------------------------------------------------------- Since in vanilla, all casters and healers want the same loot, and all melee and ranged dps want the same loot, you can always justify rolling to increase your friends odds. Now, if there was no loot trading, then pugs get the same chance as you to win loot, and that isn't right. Vanilla is supposed to be about community and friendship, not giving everyone an equal chance at loot. Sure, some people will be inconvenienced by it, but vanilla IS inconvenient, and slow at times, but we sacrifice convenience for more social interaction, and loot sharing will bring friends and guilds together like never before. Blizzard understands what we want, so that's why i'll be playing classic, and you should too. ---------------------------------------------------------------------- PS: The loners who try to get through the game with none having their back will have a harder time, and that's how it's SUPPOSED to be in an mmo. cant you see? This is nothing if not an improvement.Windsheared159 Nov 15

While our initial effort helped us determine the experience we wanted to provide, this second prototype really defined how we’d get there. Starting from a modern architecture—with all its security and stability changes—means the team’s efforts can be focused on pursuing an authentic classic experience. Any differences in behavior between our development builds and the patch 1.12 reference can be systematically cataloged and corrected, while still operating from a foundation that’s stable and secure.
A lot has happened in World of Warcraft in the fifteen years since it originally launched, and over that time we’ve come to expect certain things, not just in WoW, but in games in general. As players explore Azeroth as it existed back in 2006 during the WoW Classic beta, they’re reporting bugs – but in many cases, these ‘bugs’ are really just features that are working as intended.
For classes who rely on energy regeneration such as Rogues, things have also changed significantly since the classic era. Regeneration used to occur in chunks based on the server “heartbeat.” So, to gain 20 energy, it would take a full two seconds. Today, the system is smoothed out so that that 1 energy regenerates every tenth of a second. This difference changed the timing of being able to use certain abilities. What seems like a minor convenience today actually changes the very flow of combat rotations and burst capabilities in classic gameplay. We felt this was important to restore to provide this authentic experience.
In this form, there is much less wasted space and spells are no longer limited to three effects. But before we can load any database data, we need to transform the old data layout into the new one. This is not limited to spells, as almost every game system (including items, creatures, player characters, spawning, AI, and more) has had its database layout altered over the years.
In terms of what the World of Warcraft Classic Best Classes are, Warrior and Priest stand out almost instantly. This is partly due to the fact that Protection Warrior is the only viable Tank Class in WoW Vanilla Patch 1.12. Both the Proc Warrior and Priest are required for Raids and when combined in a PVP setting can be a fierce combo on the battlegrounds.
Nov 15 To all of you who keep talking $$$ Please do explain why a company should waste money to appease you ? I commonly see things like "zomg blikky made 12 bazillion dollars last financial year" "haii why so cheap daddy blizz, please release 500 low pop servers on release , so you can spend the next year wasting money and resources " Grow up. Thanks.Azerothian30 Nov 15
A demo of the game was available at BlizzCon 2018, and was downloadable on home computers for anyone who purchased a BlizzCon ticket or virtual ticket. The servers became available when Opening Ceremony started at BlizzCon 2018 and was set to end on November 8, but was extended until November 12.[4] Players started at level 15, and the only available zones were Westfall and the Barrens.[5] It was based on patch 1.13.0, essentially patch 1.12.0 ported to a modern infrastructure. The first day of the demo, there was a playtime limit of a cumulative 60 minutes with a cooldown of 90 minutes, applied through the BlizzCon Exhaustion debuff.[6] The debuff was removed on the second day of BlizzCon 2018.[7]
I started playing with WoW Classic like a couple months. I would not call my self old school or a vanilla participant but damn much when I began playing WoW Classic has been alot more entertaining than it is now. I didn’t really care about this particular WoW Classic release until yesterday. I am actually hyped to play with this. We see more staff work in the world and participant connections. Folks rarely up set to do anything at the world that is open and seldom speak to each other. Ive gone multiple days where il try to begin convos with players and its literally like trying to start a conversation using a NPC.
Nov 15 Loot sharing. Fools How stupid is the community about loot sharing? You know there is master loot right? Stop being dumb guys like holy crap. You also know that if you're the guy setting up a group or joining a group you have a option not to run or you can pick player's of different armor types... If you're a cloth wearer you just don't run or set up a group with other cloth wearers. Like this is something so simple and the community can't graps anything. I feel bad for blizzard sometimes with having to deal with brain power of this community. The community: "Oh, I didn't think about that. Derp, I'm an idiot."Plewtoe23 Nov 15
Since WoW Classic server has been announced at Blizzcon 2017, there is not much info about the server revealed. It is known that the upcoming expansion Battle for Azeroth pre-order has been available at blizzard shop, and the system requirements of Mac and Windows has been unveiled Recently, Forbes has an interview with J. Allen Brack and Jeremy Feasel about the project and some of the vision that developers have.
Nov 15 Managing your time and Classic So how are you guys thinking you're going to do it? I know when I played Vannila, I sunk so much time into it as I didn't have any responsibilites. Nowadays I work 24 on, 48 off (which is actually good, except for raid days) and have a wife. I figure a lot of you will be in the same boat. That may be a good thing as it can slow the pace a bit.Crupzz4 Nov 15
Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit. 

An advice for those who are trying to compete monopolizers: you cannot beat them by selling for less if they follow right steps. You should do opposite: sell for more. Because market will come down if the price goes unreasonably high. You can set a bid on item for the price it should cost and buy out price for higher than a monopolizer is selling. So, common buyer may get an item for the right price or monopolizer has to buy the item at his loss.
Escort quests can take awhile to do.  I have thoroughly tested all the escort quests in the game for time/xp.  Most are worth doing, but as long as you are able to actually do them without failing.  Most require you to pay special attention to the escortee as most are fragile and will die easily, so do your best to keep mobs off of the escortee during escort quests.  The longest one in the game is the Tanaris chicken escort.  The chicken escorts are only worth doing if you were able to do all 3 of them, as if you do, you will be able to turn in an additional easy quick XP turn in quest at BB, which makes them worth it. 

Nov 15 How to fix paladin dps Just make holy wrath & exorcism work on all types of enemy but not affect player characters. It's an easy fix that will make pally dps better in pve but stay the same as they were in vanilla in pvp. Put this thing into a deep ret talent so it will require people to spec deep in ret to be able to dps. A good spot is add it with two-hand weapon specialization making it so that by putting talents into it all hostile aside from players and undeads(since they are already affected by the default version) to be affected by the dmg and effects of the spells effectiveness by 33%/66%/100%. I doubt they would even do this so im just throwing out ideas since too many of you dont actually read the forum and only read the OP here you go to explain a bit of my reasoning because this change wont make ret stronger than pure dps; clearly most of you people didnt play vanilla nor know anything about naxx. ...Toushin260 Nov 15

We spoke with two Blizzard developers who have been working on WoW Classic, and as they explained, recreating World of Warcraft 1.12 involved reintroducing bugs that have long since been patched out of the game. But even they have had to check their work against WoW’s long update history, since the time at which certain features were introduced or bugs removed has gotten a bit fuzzy.
Nov 15 My only complain about Classic... ...Horde doesn't have any nice looking races. In my mind each class has best RPG based race for it. So, I like Gnomes because I feel them Mages. Night Elves - Hunters. Humans - Paladins. On Horde side: Undead - ugly. Trolls - ugly. Orcs... uhh fine as Warriors, but I don't play warriors. Tauren - Warriors or Shaman, again don't play those. Blood Elves! Give me Blood Elves!Vlasta36 Nov 15
Nov 15 Article Explains Why No Communication So this is why we aren't getting updates, communication, customer service, etc, that Blizzard has provided in the past: https://www.influencerupdate.biz/news/67499/blizzards-saralyn-smith-the-power-is-with-the-influencers-we-all-know-that-its-the-age-of-influencers/ A youtuber actually breaks it down here for analysis: https://www.youtube.com/watch?v=NEaIAPoCDPc What an absurd joke. If this is going to be a successful game in ~8 months, we need the communication to be open, flowing back and forth, as it was in 2004-2006. Telling yourself otherwise is a lie. There's absolutely no reason third parties should be filters between Blizzard and the Players/Customers.Bynisarron31 Nov 15
Wait, /sit to trigger crits is p-server thing? I distinctly remember people saying that if you sit, you will be crit when I played 1.12 Vanilla. On top of that - there’s that pally that one shot Kazzak in early Vanilla because he stacked a shitload of reckoning when it didn’t have a limit - it’s not inconceivable that he did it without /sit to trigger crits, but it would take him so, SO long to do that without /sit.
An advice for those who are trying to compete monopolizers: you cannot beat them by selling for less if they follow right steps. You should do opposite: sell for more. Because market will come down if the price goes unreasonably high. You can set a bid on item for the price it should cost and buy out price for higher than a monopolizer is selling. So, common buyer may get an item for the right price or monopolizer has to buy the item at his loss.

Another way to make gold. This option works well at level 60 when you have some good gear already. Obviously, you should have some gold ready to buy reagents. Be ready for expenses up to 225 skill points in any profession: items below that are not worth much. You will get first income after 225 skill points in Leatherworking, Blacksmithing, Alchemy or Tailoring. Unfortunately, Engineering and Enchanting will still require some investments.  The only way to make gold with enchanting is disenchanting skill (we talked about it).
Expected More That WoW Classic Will Resurrect That Hardcore Breed Of MMO That So Many Players Originally Fell In Love With. In World Of Warcraft Classic, It's Built Using Patch 1.12, Titled Drums Of War, Released On August 22, 2006, Equipment And Abilities Will Remain Stable In Order To Reflect The Minor Adjustment That Blizzard Made With Each Path While Dungeons, Raids, And PVP Features Will Constantly Change.
There’s the reason why some players used to call the game World of Roguecraft. Rogue was one of the most popular classes in classic WoW and there’s a good reason for it. During vanilla, Rogues topped DPS meters in raids and dungeons, but their main strength was world PvP. Rogues could stealth through enemies avoiding unwanted engagements with the opposing faction. Additionally, a huge variety of crowd control abilities and high burst damage made them the worst nightmare for the cloth-wearing classes. However, Rogues were in a bit of disadvantage regarding end-game gearing since most of their gear pieces were useful to other in-game classes as well.

I think that the token is a nice solution for the problem. Back in the days, blizzard tryed to ban gold sellers, but it was a lost cause. Instead, the token seems to have resolved the problem, letting workers that want to raid with consumables and stuffs to have the golds to do it. Personally, I don't find the gold buying really fair, but I understand that for many people is a necessity and I prefer to leave the economy and the farming spots to the player instead to the gold sellers.
So we asked ourselves, would it still be possible to deliver an authentic classic experience if we took our modern code, with all its back-end improvements and changes, and used it to process the Patch 1.12 game data? While that might seem counterintuitive, this would inherently include classic systems like skill ranks, old quests and terrain, talents, and so on, while later features like Transmog and Achievements would effectively not exist because they were entirely absent from the data. After weeks of R&D, experimentation, and prototyping, we were confident we could deliver the classic WoW content and gameplay without sacrificing the literally millions of hours put in to back-end development over the past 13 years.
PHASED CONTENT ROLLOUT – Following its launch, World of Warcraft Classic’s content will be released over the course of multiple phases reflecting the game’s original order. Re-experience WoW history unfolding as heroes gear up for Blackwing Lair; players battle for PvP Honor and Rank rewards; and entire realms band together to open the gates of Ahn’Qiraj.
I joined twitch in 2013 with the gamer name of FuriousPaul and I streamed speedruns of the classic Castlevania games from 2013 - 2017. Lately my streams have died down quite a bit due to working on Classic WoW leveling guides every day.  Although I may come on occasionally and play a random game for fun on my Twitch stream.  I talk a lot about WoW speedrunning on my channel, so feel free to follow and hang out to discuss vanilla WoW if you like.  Classic WoW will be my main focus for a long time.  Unfortunately I will have to wait until Classic WoW comes out before I start streaming it.
An advice for those who are trying to compete monopolizers: you cannot beat them by selling for less if they follow right steps. You should do opposite: sell for more. Because market will come down if the price goes unreasonably high. You can set a bid on item for the price it should cost and buy out price for higher than a monopolizer is selling. So, common buyer may get an item for the right price or monopolizer has to buy the item at his loss.
What add-ons can do has changed over the years and have become much more sophisticated as authors have gained years of experience and savvy. We’re not 100% on a concrete solution to what this means for WoW Classic yet, but one thing we know is that we’re not going to roll all the way back to the 1.12 add-on API. Doing so would open the way for nearly complete automation of combat decision making allowing for “bot” behavior that is counter to the core WoW gameplay experience. This is one thing we know we don’t want. On the other end of the spectrum, the modern API offers some additional functionality for creating social features that could also undermine the authentic classic experience. We’re still figuring out the details and looking for a good middle ground. We’ll be keeping a close eye on feedback from the community and add-on authors on where we should be setting those boundaries.
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